%% http://lsr.di.unimi.it/LSR/Item?id=239 \score { \relative c''<< \new Staff { % Turn on feathered beams: \override Beam.grow-direction = #LEFT % Illustration of feathered beams and the \featherDurations % function. % Example of a beamed sequence: bes32\p\>[ ges d' bes, c' ges a ges \!] % When the factor is 4/4=1, you get the same as without \featherDurations \featherDurations 4/4 { bes32\p\>[ ges d' bes, c' ges a ges \!] } % When the factor is >1, you get a ritardando-like placement of the % notes (and sound in the MIDI output). \featherDurations 6/4 { bes32\p\>[ ges d' bes, c' ges a ges \!] } % When the factor is <1, you get accelerando, i.e. you should % really only use if when \override Beam.grow-direction = #RIGHT \featherDurations 3/4 { bes32\p\>[ ges d' bes, c' ges a ges \!] } % Revert back to ordinary beams: \revert Beam.grow-direction bes32\p\>[ ges d' bes, c' ges a ges \!] % Get a single feathered beam, using \once \override: \once \override Beam.grow-direction = #LEFT bes32\p\>[ ges d' bes, c' ges a ges \!] bes32\p\>[ ges d' bes, c' ges a ges \!] % The \featherDurations function just adjusts the durations % of the notes and can be used without % feathered beams: \featherDurations 6/4 { bes32\p\>[ ges d' bes, c' ges a ges \!] } } % Reference rhythm to compare to: \new Staff \repeat unfold 64 { c32 } >> }